Search

Total War: MEDIEVAL II

Feral InteractiveStrategyVerified

Total War: MEDIEVAL II icon
832.00 Reviews
4.7
Downloads
100,000+
Price
$14.99
Advertisements

App Specs

Version
Varies with device
Updated
Downloads
100,000+
Requires
Varies with device
Price
$14.99
Age Rating
Teen

Screenshots

Total War: MEDIEVAL II feature graphic
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Total War: MEDIEVAL II screenshot
Advertisements

I’d approach Total War: MEDIEVAL II as a deep strategy game that rewards patience more than quick reactions. Its mobile version brings a sprawling medieval campaign and large battles to a touchscreen, so the first session can feel like a lot to take in. I found it easier to enjoy once I stopped trying to understand every system at once and focused on one useful decision at a time: secure a position, manage a small part of my territory, then see what changed after the turn.

What the first hours feel like

This is a strategy game from Feral Interactive, built around the contrast between planning on a campaign map and directing troops in real-time battles. You choose a faction, develop your position and respond to rivals; when armies meet, the action shifts from long-term decisions to battlefield commands. That change of pace is the main appeal, but it also means the game asks for more attention than a quick puzzle or a short match-based strategy title.

The historical setting gives those choices a strong sense of place. Factions such as the English and Byzantines offer different starting circumstances, so a campaign is not simply a matter of repeating one ideal opening. I like that the map encourages me to think about what I can realistically hold, not just what I can capture. A nearby opportunity may be tempting, but stretching an army too far can turn a promising advance into a problem on the next turn.

The mobile edition is a premium game priced at $13.49, with optional in-app purchases listed at $6.49 per item. It has a 4.7 average from around 11,000 ratings and over 100,000 installs. Those figures suggest a well-received mobile strategy release, but they cannot tell you whether its scale suits your habits. I’d buy it for the campaign and battles, not because I expect a casual game that I can finish in a few minutes.

The Grand Strategy Experience

When you fire up Total War: MEDIEVAL II, you’re not just playing a game; you’re stepping into a world where strategy is king. Set during the tumultuous medieval period, it puts you in command of one of many factions vying for control of Europe, North Africa, and the Middle East.

Advertisements

Immersive Gameplay

The game seamlessly blends turn-based strategy with real-time battles. This dual approach means you’re not just managing resources and diplomacy on the campaign map, but you’re also leading your armies in epic battles. The thrill of watching your strategy unfold on the battlefield is unmatched. You’ll find yourself tweaking your tactics to outsmart your opponents, and trust me, that satisfaction is worth every minute spent planning.

For a first campaign, I’d resist the urge to start several ambitious moves at once. Pick one nearby objective and make sure you can defend the territory you already hold before committing to a long march. When a battle appears, think about the question it actually asks: can careful positioning improve the result, or is the strategic cost of fighting too high? Taking a moment to assess the situation before choosing how to proceed makes the game’s layered structure easier to learn.

Other Stories to Read

All articles

A useful habit is to treat each turn as a short review of your position. Check which areas feel exposed, where your forces are heading and whether your current plan still makes sense after your opponents act. That small pause helps prevent the campaign from becoming a string of reactive clicks. It also gives you a clearer way to learn: if a decision creates trouble later, you can trace the problem back to the plan rather than blaming the game’s complexity in general.

Historical Depth

History buffs will love the attention to detail. The game doesn’t just skim the surface of medieval history; it dives deep into the politics, religion, and warfare of the era. Each faction comes with its unique strengths and challenges, offering countless hours of replayability. Whether you're commanding the mighty English or the resourceful Byzantines, the historical context enriches the gameplay.

That variety is also a reason not to judge the whole game by a single opening. A faction’s situation can make the early campaign feel cautious or demanding, and a plan that suits one position may be a poor fit for another. If you’re new to grand strategy, I’d use the opening turns to learn the pressures around your chosen faction before treating the game like a race for expansion. If you already enjoy strategy campaigns, changing factions is a natural way to test whether you can adapt rather than rely on a familiar routine.

Advertisements

Graphics and Audio

For a mobile adaptation, the graphics are surprisingly robust. The developers have done a commendable job in maintaining the visual integrity of the original game, with detailed maps and realistic battle scenes. The audio also deserves a mention. The soundtrack is a sweeping orchestral score that perfectly complements the epic nature of your conquests.

There is a practical trade-off in that spectacle: a crowded battle is harder to read on a small screen than a campaign map. I’d use the map view to make broad decisions, then zoom in when a local detail matters, rather than keeping the camera close throughout. The music supports the sense of scale, but it is the clear view of the battlefield that matters most when I’m trying to understand why a plan is succeeding or falling apart.

Making the touchscreen work for you

On a phone, the most comfortable way to play is to give important decisions their own attention instead of squeezing the game into every spare second. A quiet stretch at home is better for learning the menus and following a battle; a short break can work for reviewing the map or considering the next campaign move. This distinction matters because the game’s portable format does not automatically make every part of it ideal for distracted play.

For a realistic routine, I might check the campaign during a relaxed evening, settle on one objective, and leave a longer battle for a time when I can concentrate. That keeps the game enjoyable without turning an interrupted session into a half-understood rush. If you mainly want something that gives you a clean result in a few minutes, a compact turn-based game or a quick competitive strategy match will probably fit better.

Adapting to Mobile

Porting a game like Total War: MEDIEVAL II to mobile is no small feat, but the developers have managed it with finesse. The controls are intuitive, allowing for smooth navigation through the intricate menus and maps. You might need a bit of time to adjust if you’re used to the PC version, but once you’re accustomed, it’s a breeze.

Advertisements

First setup and a first useful win

The game is rated Teen, and it was released on April 7, 2022. Before starting, I’d make one simple choice: decide whether you want to learn the campaign at a measured pace or jump straight into the pressure of battles. Then give the interface a little time. Moving around the map, opening menus and checking what a command will do are worthwhile early steps, not wasted time before the “real” game begins.

Your first meaningful success does not need to be a dramatic conquest. It can be ending a turn with a clear plan, keeping your position understandable and then responding sensibly to what happens. When a battle does arrive, try to connect the result to your choices before the fighting began. Did you commit enough force? Did the campaign move leave you with a way to respond? Thinking this way gives a new player a practical learning loop instead of making every setback feel like a mystery.

Touch Screen Controls

The touch controls are well-optimized, making it easy to zoom in on battles or pan across the campaign map. The interface is clean and user-friendly, which is crucial when dealing with the game’s extensive features. It’s clear that a lot of thought went into making sure the game remains accessible without sacrificing depth.

Still, touch controls call for deliberate input when the screen is busy. I’d avoid issuing several commands in a hurry until I’m confident I’ve selected the right part of the battlefield. Zooming in can help with a specific action, while zooming out again restores the broader picture; switching views with a purpose is more reliable than trying to manage every detail at one scale. This is especially useful when a battle has enough moving parts that a stray tap could interrupt your intended sequence.

Newcomers may also wonder whether they need to learn every menu before they can enjoy a campaign. I don’t think so. Start with the map and the immediate decisions in front of you; return to unfamiliar options when they become relevant. The game’s breadth is part of its appeal, but trying to master every system before making a move can make the first session feel like homework.

Play Anywhere

The beauty of having Total War: MEDIEVAL II on your mobile device is the ability to play anywhere. Whether you're on your commute or just relaxing at home, your medieval empire is always within reach. This portability doesn’t affect the game’s performance, and you’ll find the same level of detail and engagement as you would on a larger screen.

Even with that convenience, I would not choose it as my default commute game if I expected constant interruptions. A campaign decision can be easy to pause mentally, but a real-time battle benefits from sustained attention. The best use case is having the option to continue a long strategy game away from a desk, while choosing the right moment for its more demanding parts. If you want a game designed around automatic progress or very brief sessions, this is a different kind of mobile experience.

Who should choose this campaign?

I’d recommend it to players who enjoy planning across several turns, learning a faction’s position and then seeing those choices tested in battle. It also suits people who like historical settings but want to participate in the conflicts rather than simply read about them. The 4.7 average and more than 100,000 installs make it a well-established mobile release, though the strongest reason to try it is the specific mix of campaign management and direct battles.

I’d steer away if you dislike layered menus, prefer strategy games that resolve quickly, or want every session to feel relaxed and interruption-proof. It is also a less natural fit if you mainly want a streamlined mobile title that explains itself in tiny steps. Compared with short puzzle-like strategy games, this asks for more planning and patience; compared with a PC-style grand strategy experience, its touchscreen gives you portability but makes careful input and a comfortable screen size more important.

Price, expectations and next steps

At $13.49, this is a purchase to make because you want a substantial strategy campaign, not because you are looking for a low-commitment diversion. Optional purchases are listed at $6.49 per item, so I’d treat the main game as the reason to consider it and check the purchase details that appear on your device before deciding whether any extras suit you. That is a more sensible approach than assuming optional spending is necessary to enjoy the core experience.

Once the first campaign starts to make sense, the best next step is to change one thing at a time. Try a different faction when you want a fresh strategic problem, or adjust your approach to expansion if your first plan left you overstretched. Keeping a simple mental note of what worked and what caused trouble makes repeat play more rewarding than restarting just because the opening was not perfect.

Final Thoughts

In conclusion, Total War: MEDIEVAL II on mobile is a phenomenal adaptation of a beloved classic. It manages to capture the essence of the original while introducing features that cater to the mobile gaming audience. The strategic depth, historical richness, and engaging gameplay make it a standout title. So, if you're looking for a game that challenges your strategic mind and immerses you in a bygone era, this is it. Don’t miss out on the chance to conquer the medieval world right from your pocket!

Highlights

  • Rich strategic gameplay with historical depth.
  • Impressive graphics and atmospheric sound design.
  • Diverse factions with unique units and tactics.
  • Challenging AI that adapts to your strategies.
  • Seamless transition from PC to mobile interface.

Limitations

  • Large file size requires significant storage space.
  • Some devices may experience performance issues.
  • Occasional crashes disrupt gameplay immersion.
  • Limited multiplayer options compared to PC version.
  • In-app purchases can be costly over time.

Frequently Asked Questions

01

What is Total War: MEDIEVAL II, and how does it differ from other strategy games?

Total War: MEDIEVAL II is a turn-based strategy game combined with real-time tactics. It sets itself apart by offering a rich historical context, allowing players to control medieval factions and engage in large-scale battles. The game emphasizes both strategic planning on the campaign map and tactical prowess during real-time combat, providing a comprehensive and immersive experience.

02

Is Total War: MEDIEVAL II suitable for beginners in strategy games?

While Total War: MEDIEVAL II can be complex due to its depth and historical accuracy, it is accessible to beginners. The game offers tutorials and a gradual learning curve. However, new players might need time to fully grasp its mechanics, such as managing resources, diplomacy, and military tactics. Patience and practice are key to mastering the game.

03

What are the system requirements for Total War: MEDIEVAL II on mobile devices?

Total War: MEDIEVAL II requires a relatively modern Android or iOS device with sufficient processing power and memory. Typically, a device with at least 2GB of RAM and a recent operating system version is recommended. Checking the specific requirements on the app store page before downloading is crucial to ensure a smooth gameplay experience.

04

Does Total War: MEDIEVAL II offer multiplayer options on mobile?

As of now, Total War: MEDIEVAL II on mobile primarily focuses on single-player campaigns. The game is designed to offer an immersive solo experience, allowing players to dive deep into the medieval world and concentrate on strategy without multiplayer distractions. Future updates might expand on this, so staying informed about developers’ announcements is a good idea.

05

What in-app purchases are available in Total War: MEDIEVAL II?

Total War: MEDIEVAL II offers a complete gaming experience upon purchase, with no mandatory in-app purchases required to progress. However, players may have options to purchase expansions or additional content that enhance the game. These purchases typically offer new scenarios, factions, or historical contexts, enriching the overall gameplay experience.

Total War: MEDIEVAL II in other languages

Advertisements
Total War: MEDIEVAL II icon

Total War: MEDIEVAL II

Strategy

Other Picks Like Total War: MEDIEVAL II

View all games